7 NG+ cycles · difficulty ranks · item randomization · world flip · stat cap scaling
Mina the Hollower wiki guide

Mina the Hollower New Game Plus Guide

Everything about Mina the Hollower New Game Plus — what carries over (almost nothing), all 7 cycles and their unique modifiers, difficulty rank scaling, item randomization, world mirroring, and the NG+7 endgame. This Mina the Hollower New Game Plus guide covers every cycle in detail.

7 Distinct NG+ CyclesItems Reset Each CycleStat Cap IncreasesNG+7 Max Difficulty

Mina the Hollower NG+ At a Glance — Most Important to Know

Mina the Hollower’s New Game Plus is fundamentally different from most Metroidvania NG+ modes. Almost nothing carries over between cycles. Weapons, trinkets, sidearms, and all upgrades reset completely at the start of every new cycle. You begin each run from scratch, re-acquiring your loadout as you progress.

Complete everything before entering NG+. Community advice is consistent: “Any items collected in NG+ Round 1 will not carry over to the next round, so 100% the game before going into NG+.” Secret bosses, trinket collection, and achievement hunting are all significantly easier on a first run with full item persistence.

What Carries Over vs What Resets

✓ Carries Over

  • Stat level cap — increases each cycle, from 15 per stat in NG+1 up to 35 per stat in NG+7
  • Bone drop rates — increase each cycle, making early-game stat levelling faster
  • Hollowin’ Again! trophy progress — completing NG+1 unlocks the achievement

✗ Resets Each Cycle

  • All weapons (Nightstar, Battery Buster, etc.)
  • All 60 trinkets
  • All 15 sidearms
  • All weapon and stat upgrades
  • Map exploration and story flags
  • NPC states and quest progress
  • Item locations (from NG+3, also randomized)

Starting Weapons in NG+

You do not start NG+ with your previous run’s weapon. Three weapons are available from the game’s opening and you re-select your choice at the Ossex blacksmith. The Battery Buster and Hollower’s Shield (Guardian Casket) — the two late-game weapons — must be re-found in the world each cycle.

All 7 New Game Plus Cycles

Each cycle introduces specific modifiers that change how the game plays. NG+7 is considered the true completion point. After NG+7 you can continue indefinitely but no new modifiers are added.

Special note for NG+7: This is the only cycle where items from the previous run (NG+6) carry over instead of resetting, making NG+7 the only cycle where you start with a loadout. This makes NG+7 both the hardest and the best-equipped cycle.

Rank 1NG+1 — First Cycle

Modifiers: Fewer Underlabs available across the world. Stat cap increases to 15 per stat. Bone drop rates increase.

Key challenge: Fewer Underlabs means fewer weapon upgrade opportunities. Prioritise reaching Underlabs before exploring optional areas. The difficulty increase is moderate — suitable for players who want to experience NG+ without severe disruption.

Rank 1NG+2 — World Mirrored

Modifiers: Entire world flipped horizontally. Fewer Underlabs. Your memorised routes and item locations are reversed.

Key challenge: The horizontal flip disorients players who have internalised the world layout. Muscle memory for left-right navigation is inverted. Good practice for adaptability; item locations are the same as NG+1 but mirrored.

Rank 2NG+3 — Items Shuffled

Modifiers: Item locations randomized. Standard world orientation. Rank 2 difficulty (elevated enemy stats).

Key challenge: You can no longer rely on memorised item locations. Treat this cycle like a fresh blind playthrough. Exploration becomes mandatory rather than optional. The randomization applies to trinkets and weapons but not the overall dungeon structures.

Rank 2NG+4 — Enemy Stats Shuffled

Modifiers: Enemy level stats randomized (enemies get random stat distributions). Fewer Underlabs. Item locations still randomized from NG+3 rules.

Key challenge: Enemy difficulty becomes unpredictable. A weak-looking enemy may have a high attack stat; a large threatening enemy may be surprisingly fragile. You cannot assume difficulty from appearance alone.

Rank 2NG+5 — Sidearms Shuffled

Modifiers: Item locations randomized. Sidearm locations randomized separately. All previous Rank 2 modifiers active.

Key challenge: Both your main gear and sidearms are in unknown locations. Build planning requires finding what you actually have rather than what you know exists. Sidearms are your secondary combat and utility tools — not knowing where they are significantly affects early-cycle power.

Rank 2NG+6 — All Shuffles + Mirror

Modifiers: All shuffles active (items, sidearms, enemy stats). World flipped horizontally. Maximum Rank 2 chaos.

Key challenge: Every disorienting modifier stacks simultaneously. The world is mirrored, all gear locations unknown, enemy stats randomized. Considered the most chaotic cycle.

NG+6 special rule: Items collected in NG+6 carry over into NG+7, making this cycle uniquely important. Play NG+6 with the goal of building the strongest possible loadout for the NG+7 finale.

Rank 3NG+7 — The True Endgame

Modifiers: Maximum difficulty. Barely any Underlabs (severely limited upgrade access). Stat cap increases to 35 per stat. Items from NG+6 carry over.

Key challenge: The harshest difficulty spike of any cycle, combined with near-total loss of Underlab access. You enter NG+7 with your NG+6 loadout intact — this is the one cycle where your equipment matters from the start. Completing NG+7 represents the game’s true completion point for NG+ content.

Mina the Hollower New Game Plus Difficulty Scaling

NG+ difficulty is divided into three Ranks. The jump from Rank 2 to Rank 3 (NG+7) is described as the sharpest of any transition.

CycleRankStat Cap Per StatUnderlabsWorldShuffles
NG+1Rank 115FewerNormalNone
NG+2Rank 115FewerMirroredNone
NG+3Rank 220NormalNormalItems
NG+4Rank 220FewerNormalItems + Enemy stats
NG+5Rank 225NormalNormalItems + Sidearms
NG+6Rank 225NormalMirroredAll shuffles
NG+7Rank 335Barely anyNormalNone (items from NG+6 carry over)

New Game Plus Strategy

Because your loadout resets every cycle, NG+ strategy is fundamentally different from a first run. The key principle is fast re-acquisition: get combat-capable as quickly as possible and never skip resource opportunities.

1. Level Stats Immediately

Bone drop rates are higher in NG+ than your first run. Spend Bones on stat upgrades the moment you have them — do not hoard Bones waiting for specific items. Your stat cap is higher than a first run, and hitting that cap early dramatically increases survivability while you re-collect gear.

2. Reach Underlabs First

Underlabs are more scarce in NG+ (especially NG+1, NG+2, NG+4, and NG+7). When you find an Underlab, use it immediately for weapon upgrades. Do not explore optional areas before visiting every available Underlab — the upgrade loss compounds quickly in Rank 2 and Rank 3 cycles.

3. Adapt in Shuffled Cycles

From NG+3 onward, item locations are randomized. Treat these cycles like a fresh blind run. Do not rely on memorised routes — explore every area and check rooms you might normally skip. Your build in shuffled cycles is determined by what you find, not what you plan.

NG+6 is the most important preparatory cycle. Items from NG+6 carry into NG+7. Run NG+6 specifically to build your strongest loadout — seek out powerful trinket combinations, max your weapon upgrades, and collect the sidearms your chosen build needs. You enter NG+7 with whatever you finish NG+6 with.

Mina the Hollower New Game Plus: Recommended Builds

Since weapons reset every cycle, pick one that is effective from the moment you acquire it. Late-game weapons (Battery Buster, Guardian Casket) require re-finding in the world each cycle — factor this into your planning.

● Nightstar — Best for Early Cycles (NG+1–3)

Nightstar is available from the game’s opening and immediately effective. Its long reach and multi-hit capabilities make early-cycle enemy clearing fast even without upgrades. Pair with Iron Lung (find it early) and mobility trinkets as they appear.

Why it works in NG+: You are underpowered before you find upgrades. Nightstar’s reach means you take fewer hits during this vulnerable window. Other weapons require closer range that becomes punishing without the defensive trinkets you have not yet re-collected.

● Battery Buster — Best for Late Cycles (NG+4–7)

Once you know where to find the Battery Buster and can reach it quickly, its Burst Shot damage scales devastatingly with the higher stat caps available in later cycles. In NG+7 with a NG+6 loadout carrying over, a fully upgraded Burst Shot with 35 Attack is among the highest single-hit damage in the game.

Why it works in NG+: The higher stat caps (up to 35 per stat) make charged shots increasingly powerful. By NG+6/7 the Burst Shot damage at max Attack is qualitatively different from a first run.

CycleRecommended WeaponPriority Trinkets (when found)
NG+1, NG+2NightstarIron Lung → Keri the Wisp → Attack Bone Up → Proto Spark
NG+3 (shuffled)Nightstar (until Buster found)Whatever you find; prioritise survivability over damage early
NG+4, NG+5Battery Buster if findableIron Lung → Attack Bone Up → Shock Flint → mobility trinkets
NG+6Battery Buster or DaggersBuild the strongest possible loadout to carry into NG+7
NG+7Whatever carried from NG+6Already equipped; focus on levelling to the 35 stat cap immediately

Mina the Hollower NG+ Trophies

Three achievements are tied to or practically require New Game Plus runs. See the full achievements guide for details on all 50 trophies.

TrophyRequirementWhen to Attempt
Hollowin’ Again!Finish the game in New Game Plus (any cycle).NG+1 completion. Stack with Speed Runner if possible.
Speed RunnerComplete the full game in under 4 hours.Best in NG+1 with knowledge of all areas and boss patterns. No modifiers.
HardifierFinish the game with 3 active Hard Modifiers.NG+1 or NG+2 with modifiers active. Do not combine with Speed Runner attempt.
WeirdifierFinish the game with 3 active Weird Modifiers.Separate run from Hardifier. NG+1 or NG+2 recommended.

Mina the Hollower New Game Plus FAQ

What carries over into New Game Plus?

Almost nothing. Weapons, trinkets, sidearms, and all upgrades reset completely at the start of every NG+ cycle. What does carry over is Mina’s stat level cap (which increases each cycle, up to 35 per stat in NG+7) and increased Bone drop rates. The sole exception is NG+7, where items from NG+6 carry over.

How many NG+ cycles are there?

There are 7 distinct cycles with unique modifiers. After NG+7 you can continue indefinitely but no new modifiers are added. NG+7 is considered the true completion point for NG+ content.

Should I complete everything before entering NG+?

Yes, strongly recommended. All items reset each cycle, so secret bosses, trinket collection, and achievement hunting are all significantly easier on a first run. Community advice: “100% the game before going into NG+.”

What is item randomization in NG+?

From NG+3 onward, item locations are actively shuffled — you cannot rely on memorised item positions. In NG+5 and NG+6, sidearm locations are also shuffled separately. Treat shuffled cycles like a fresh blind playthrough.

What happens to the world in NG+2 and NG+6?

The entire world is flipped horizontally — a mirror image of the normal layout. All left-right navigation is reversed. Item locations remain in the same relative positions but mirrored. This disorients memorised muscle memory for movement and routing.

Is NG+7 the hardest cycle?

Yes. NG+7 is Rank 3 difficulty — the highest tier — with barely any Underlabs available (severely limiting weapon upgrades) and the highest enemy stat scaling. The compensating factor is that items from NG+6 carry over, so you enter NG+7 with a pre-built loadout rather than starting naked.

What is the best weapon to start each NG+ cycle with?

Nightstar for early cycles (NG+1–3) because it is available from the game’s opening and immediately effective without upgrades. For later cycles, Battery Buster is preferred if you can reach it quickly — its Burst Shot scales increasingly well with the higher stat caps available in Rank 2 and 3 cycles.

Does the story or ending change in NG+?

No confirmed NG+-exclusive ending exists. NG+ is focused entirely on gameplay modifier and difficulty escalation — the narrative plays out the same way each cycle.

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